Monday, 27 March 2017

Cinema 4D

Todays lecture we learnt about the fundamentals of 3D modelling on a program called Cinema 4D. The basics of this program is to create a 3D object within a virtual 3D space. To get realistic renders you have to create a set for the object to sit in. Every film set will have lighting and cameras and it is the same within 3D software. These are the core for what will set the object into a 3D environment and give it depth.


Here is a basic shape on the standard field of the software. You are able to scale, warp, reshape and alter these to whatever you wish to create.


This is showing the shape with a solid floor layer. This gives grounding to the objects opposed to the objects being in a groundless enviroment.


This image portrays where the camera angles within the set are and the lighting source. This will determine what the final images look like.


Within the same software is a timeline that allows you to create animations. Using the same effects and more used to alter the shape initially if clocked with keyframes can create animations.

small planet big ideas from Sophie Wales on Vimeo.

Taking the skills I was taught and following along with a online tutorial I created this simple moving water animation on a low poly planet. The planet I made was inspired by this :


http://cdn.akamai.steamstatic.com/steam/apps/371450/ss_63152f1815e6b4e651a51f5d20d0018ce72d6e9f.1920x1080.jpg?t=1490956339

This style is very popular at the moment and I drew inspiration from a indie game called "AWE". This god-game is about creating small planet ecosystems.so I wanted to try to emulate it in visual styles and queues. I wish to continue this project of planets to try out different materials and styles within the software.