Showing posts with label Process and Production. Show all posts
Showing posts with label Process and Production. Show all posts

Thursday, 16 May 2019

Adobe Premier Editing

In this workshop the outcome was to make a show reel in Premier Pro. This program I have no background knowledge with despite being relatively comfortable it's close cousin Adobe After effects.

I went through the basics such as simple editing, format and how to import footage, slides and working with timelines.









This was my outcome:

Sunday, 24 March 2019

Crusty Type

In this workshop we took something familiar, affordable and simple that everyone is familiar with and had to transform it into a type. Bread.

Having to struggle not to eat the project; I had to work in a pair to create a bread-based type by tearing, cutting arranging, destroying and balancing pieces of bread to make letters.











Wednesday, 13 March 2019

Showreel reveal


For Jay and Sara's final workshops we were shown various ways to create showreels using Adobe After Effects and Adobe Premier Pro. I created two alternative showreels to get comfortable using the programs for film editing.



Thursday, 1 November 2018

Hand drawn Type Posters

Today I was tasked with making posters out of 3 different typefaces Cooper Black , Baskerville and Futura. I am a fan of all of these fonts but my hand written type skills are not very polished. I had particular issue with the letter 'S' due to its unnatural curve and difficulty to keep consistent.

Before I laid out my designs I would do little test layouts since I was working with paper and pencil I had the limitation of not being able to alter what I initially create, this encouraged me to think more about the initial layout of the type.

Sometimes the process of just looking and fabricating type in a traditional format can give a more free-flowing and analogue appeal. I feel I really began to understand the process and feel more comfortable with the fonts by the time I got to my final hand drawn poster.






After the session was over I decided to adapt my final poster to be a digital image, I vectorised the image and then decided to play around with the shapes in the type to experiment with other more abstract pieces.







Wednesday, 29 August 2018

Tuesday, 5 June 2018

Data and Analytic Motion

This task was to create an animation to be used in the heritage quay information point at the university. This info graphic would be one of many put together to give a detailed and visual data description relating to the extensive archive on campus.

Before starting my section of the project I looked into pre-existing infographic videos for inspiration like this one below:




This video truly highlights how interesting you can present data and facts through dynamic movement and colour. The concepts and themes in this video gives great inspiration on the kind of work I could produce around data relating to Heritage Quay.


The fun aspect of this task was ensuring I stuck to the key; a set of 'rules' of the Heritage Quay design book. I always like design restrictions as they foster more problem solving.


The key consisted of alternate colours, fonts and the context and positioning of which the logo can be place. these restrictions are crucial for large corporate companies and brands to create a familiarity and brand recognition.





Before taking any of my work into Adobe After Effects I first created layouts, patterns and mood boards for the animation i wanted to create. Laying out art boards like storyboards for the individual scenes I would have to create. With the layout of my animation organised I can easily proceed to create my animation in a shorter amount of time.



The animation I created:
infographic test from Sophie Wales on Vimeo.

This animation was then added into a compilation of other peoples work so the last transition is actually made transparent to allow for the next animation to fall into place. This allows the transition from one animation to another to look more seamless. This is a very good trick to use in larger projects with multiple peoples work.

Heritage Quay Final Movie - Group 3 from Motion-go on Vimeo.

This infographic was made using information and assets from the Football Museum Website and the only restriction to the work was to use a specific shade of green, Beyond that any colours or styles were usable in ten second segments of animation.

When working on my assets I intended to use two separate scenes, you can see the transition layout in the lower image. this is done to give a more smooth and natural transition from scene to scene.








I got one quote and since the text was quite large I split the information between two ten second compositions that would be next to each other in the end composition that features everyones work.

WW1 Football infographic from Sophie Wales on Vimeo.

this is the version with my work included with everyone in my group:

Group C - The Past from Motion-go on Vimeo.

Thursday, 1 February 2018

Punk Stencil Posters - 70s french revoultion vibes

This workshop was inspired by the hand made protest posters similar to the 1968 french civil war. The université 'populaire' screenprint style is popular even now for its crude and strong imagery and cheap manufacturing costs. This style often uses one or two colours to give bold contrast on print.

 http://gallica.bnf.fr/ark:/12148/btv1b9018309t/f1.highres
https://media.vam.ac.uk/media/thira/collection_images/2006AT/2006AT6184.jpg
 https://i.pinimg.com/originals/82/0c/6d/820c6d2a7223e7060f85f89e9994a88c.jpg
https://d2r4pw5uddxm3r.cloudfront.net/content/uploads/imported/uploads/2008/04/174-the-struggle-continues.jpg

Each student was given a draw from a box to see what theme we had to create a stencil of. I got'Factory'. My first thoughts for factory are the production lines. The conveyor belts of made to order items. Playing with the anti-establishment punk themes I opted for a 'made to order war' using the conveyor belt as a way to transport ammo and bombs/bullets.

As the design has to be simple to cut out I had to consider minimal approaches to get the desire effect so I made use of movement lines and simple shapes. While I like this design a lot, as a stencil it was a little bit too dainty in parts and I should have left larger gaps between certain parts of the image to keep the paper stencil strong and to avoid ripping.

After creating our first stencil we were given another lucky dip for a quote to overlap our previous stencil, I got "Submission ends it all". These words are strong and bold and when planning out the composition of them I had to consider the shape of letters with parts in the middle and the overall layout of the piece.

the quotes we were lyrics to the song "bye bye man" by the stone roses. This song relates back to this movement as discussed here: https://www.radiox.co.uk/artists/stone-roses/why-do-the-stone-roses-have-a-lemon-as-a-logo/

When combined together my two pieces looked like this:
When combined the type and the image give a whole new context and message, this juxtaposition is something i'm a big fan of myself.

I had some extra time to create more stencils so I pulled a different key word from the box, this time I got 'Police Officer'. Going with the traditional slang of calling British police officers 'pigs' I decided to stencil a pig in a 'bobby' hat.
I decided to make a pseudo 3D effect using the blue and red on the stencil out of alignment with each other. To finish it, I used someone else's type as I liked the idea of it being misspelt. It gives an odd DIY punk feeling to the image as well as mixed signals through the types misspelling.

looking at similar processes that are cheap and DIY I decided to make lino-cut stamps. The lino can be carved into in a similar style to the stencils to create re-usable stamps for posters or whatever you want to ink. The cutting process is limited to carved and not carved to give desired effects so the constraints of that helps creative thinking.

The stamps I created were inspired by Hayao Miyazaki Studio Ghibli movie 'Spirited away. I decided to re-create two of the creatures from the movie. The first was the 'soot sprites', their small and simple design made them quite easy and transferable to lino.The second was of no-face. This character has a partially transparent body which i thought would lend well to different carving techniques. With this piece I tried to intentionally create a chipping away effect that will be more effective when used with ink as it can leave a faded effect.

http://78.media.tumblr.com/48b758283447c2fd4e7e99056a21fd48/tumblr_nuxsx6pBnC1tomovco2_540.gif

http://media.giphy.com/media/ayMW3eqvuP00o/giphy.gif


The creativity that comes with quick and cheap graphics is something I have enjoyed exploring and can see myself doing more of in the future. I don't see myself as a "hands on" kind of person but these tasks have made me see the joy in limited colours or materials and I would love to explore this type of work more.






Friday, 26 January 2018

C4D Model Making - a place to start

This session focused on working with sub-object modelling, opposed to parametric objects e.g. Cubes, polygons and pre-made assets in C4D. The end goal for the end of this session was a 3D developed character with individual limbs that would be able to be 3D printed.

The way that 3D printing works, every step it prints it moves down and it builds itself through layers. If you print multiple objects placed together in 3D it will not be able to tell the difference between each object. You have to alter one shape using its sub-parts to create a fluid 3D object.

"If you poured water in it, would it leak? If so, it isn't a good 3D model."

We explored in more depth extra tools and abilities that can be used within C4D and developed a simple polygon character. The most used tools for this kind of creation include Extrude: used to extend a polygon into a new section and Inner extrusion: this creates smaller subsections to build from within a section. Most other tools are ones I had used previously on other projects.



  

Once I had built my polygon character, I put it into a subdivided surface as a way to round off any of the edges to make it a lot smoother and consistent. After tweaking the shape, in and out of the subdivided view I got to use group surfaces to colour my creature.

Using group surfaces makes larger more complex objects easier to colour and alter, so if I am unsure on a visual look, this method would be a smarter way of working as it easily lets me colour selected areas quickly.

  


3D Model Cell Shaded Test from Sophie Wales on Vimeo.

here is another I attempted at a later date:




with this model I added a twist and bend modifier to give the implication of movement.

alien from Sophie Wales on Vimeo.

The method of colouring I used is called Cell Shading, it uses solid colours for shading an enviroment, creating harsh strong shade lines, popular with more cartoonish aesthetic. This style is particularly popular with video games as a easier and more stylistic method of give 3D depth. Popular examples of media that uses cel shading include Video game; Legend of Zelda Wind Waker,  Video Game; Jet Set Radio and Video Game; Catherine.


 http://www.gamekyo.com/Webmasters/Images/101511920130809_175759_1_big.jpg
 http://images1.wikia.nocookie.net/__cb20110529020944/catherinethegame/images/thumb/c/ce/EricaCap3.png/830px-EricaCap3.png
http://pixelperfectgaming.com/wp-content/gallery/jet_set_radio_hd_screenshots/jet_set_radio_screenshot_01.jpg

This task helped me a lot in my personal projects I have been working on independently. The extra practice to master these basic modelling skill and adapt my knowledge from this session and tutorials online is really beneficial. I plan to work on more 3D modelling projects after being inspired by the Motion North event I visited recently.





coffee shop model 360 from Sophie Wales on Vimeo.